Vicenda Vividown: assolti in appello i manager di Google
Blender 2.65aNaviga SWZ: Home Page » News
Note di rilascio:
Fire & Smoke Simulation
A Fire simulation was added to the Smoke Simulator. The Domain received major updates to improve performance and usability. Smoke can be emitted from mesh surfaces, without the need for a particle system. A Smoke flow force field was added to improve interaction with other simulations. Colored smoke simulation and mixing is possible and the interaction of smoke with collision objects has been improved.
Support for writing custom shaders in the Open Shading Language is now available. Motion blur rendering was also added, to make moving objects and cameras appear blurry. There is also an anisotropic shading node, and BSDF nodes can now have different normals, which can be set using the new bump and normal map nodes. Border rendering in the viewport now also works outside of the camera view.
The bevel tool was much improved, a new symmetrize tool was added to make mesh topology and data symmetric.
The decimator was rewritten, and now preserves UV´s and vertex colors, has an un-subdivide and a mode to dissolve vertices to create planar n-gons. A new laplacian smooth modifier can reduce noise or smooth the mesh while preserving edges and volume. A triangulate modifier was also added, which can be useful for creating game assets with baked normal maps.
Antialiased viewport, map taper for curves, connected proportional editing in UV editor.
UV texture to vertex color baking was added, the PDB atomic visualization addon was improved, and film response curves were added for the RGB Curves node in the compositor.
In addition to the new features, over 200 bugs that existed in previous releases have been fixed.
Licenza: Open Source
OS: Windows, OS X, Linux